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Powers : Mystical metal workers, dwarfs are at home amid their mountain forges. Their knowledge of metal's properties, both physical and magical, is legendary. Their work sells for astounding prices; their payment is almost always made in gold or other magical treasures. Some of the most famous weapons forged by the dwarves are the hammer Moljnir (Thor), the lance Gungnir (Odin), the sword Durandal (Roland), the sword of Dooder de Mayence and the cord that helped tied Fenfir. The dwarves' wealth is best left untouched by humans.
Tricks : Those who reside in mines are more foul of temper than their mountain brethren. Unless they receive offerings from their human counterparts, they are known to sabotage efforts to extract earth's valuable minerals. Their interference includes the breaking of tools and pulling down mine roofs.
Lore : They exist mainly in the mountains of Scandinavia and in mines in Germany Dwarfs prefer residing in communities to solitary lives. Mountain dwarfs are typically organized in tribes or kingdoms, having chieftans or kings, as well as dwarven armies. They are typically called by the name Sidhe or Shee (Gaelic for "people of the hills"). One of their favorite indulgences in life is mead, of which they were master brewers.
Element : Earth
Magic : They are sensitive about showing their feet since they are usually deformed in some way. If you are curious of their feet, the only way to get an idea is to put flour, ash, or something of that sort in their path and to look at their footprints. Dwarves can't be above ground during the day since sunlight turns them to stone. Some say they exist as toads during the day and assume their familiar dwarvish form at night.
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